Related Issues (9)
- Hard Setting: The computer begins by randomly choosing locations to fire at on the player's board.
- Hard Setting: When it hits, the computer will fire nearby to find that ship
- UI: Buttons for "easy" and "hard" mode on start page HOT 1
- New class that inherits from "battleshipModel" for hard mode HOT 1
- UML Diagram detailing proposed solution HOT 1
- UML Diagram of our solution
- Add INVEST User Stories HOT 3
- Easy Mode: Hard coded firing locations HOT 1
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