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BruceCherniak avatar BruceCherniak commented on May 27, 2024

Hi, I don't have a solution for you just yet, but I have been spending some time getting to know your FreeCAD-render interface layer to have a better understanding of the big picture.

At present, the .sg file itself doesn't contain everything you are looking for. Currently, the extra camera information is intended for glTF type cameras - embedded in the scene hierarchy. This is just temporary, as we need to place more into the default camera itself - as you attempted.

A workaround for you would be to generate a glTF camera - as you do for the imagelight - and reference that as the default camera. I'll see if I can quickly create an simple example for you.

Oh, btw, the HDRI (imagelight) can exist completely in the .sg file now - no glTF temp file necessary. That line in JSONDefs.h refers to the textures attached to materials. If you're able to create/save a scene in the UI with an HDRI, you can see how that is specified. If not, I can probably help out there, soon-ish.

(Can we have a conversation outside the scope of this issue and talk about the entire OSPRay/FreeCAD-render integration? I have some ideas here.)

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howetuft avatar howetuft commented on May 27, 2024

Hello,

Thank you for your answer!

A workaround for you would be to generate a glTF camera

Oh yes, good trick! I'll see what I can do with that.

Oh, btw, the HDRI (imagelight) can exist completely in the .sg file now - no glTF temp file necessary.

Yes, I had noticed this evolution. However, the glTF works fine, so reintegrate it in the sg is in low priority for me...

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