Comments (4)
Hello. The link you attached is old and the download link doesn't seem to work, so I'm not sure if this can be used. I'll do some more research to see if I can find another algorithm for rotating sprites, to avoid re-inventing the wheel.
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Oh sorry here's the updated link with the utility http://info.sonicretro.org/RotSprite
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I also found the Wikipedia article describing it https://en.m.wikipedia.org/wiki/Pixel-art_scaling_algorithms#RotSprite
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I took a look. This looks very interesting, but a little advanced for now. I'll definitely give it a try in the future though!
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Related Issues (20)
- Saved png file is visible only in Pixelorama
- mirrored drawing line(s) is not centered by default
- Layer opacity changes cell opacity instead HOT 1
- The undo/redo system consumes a lot of RAM HOT 4
- CRITICAL DATA LOSS: Re-ordering tabs then saving renames files and overwrites without confirmation HOT 3
- `Bucket` tool to replace color (multiple frames), chance to mass up with wrong color
- [AUR] Broken UI HOT 3
- Pixelorama crash after trying rotate selection or image HOT 11
- Shading Tool breaks Undo functionality HOT 2
- Setting Tool Shortcut To Use Control Doesn't Work HOT 1
- Top of window blurry on MacOS Retina Display HOT 2
- Blend modes not working on all GPUs and performance issues
- Program can sometimes crash when resizing images HOT 1
- version 0.11.3 reset custom brush when switch another tool HOT 2
- Pixelorama Crashes when run from the Godot Editor HOT 2
- Export to SVG HOT 4
- Tar.gz inside zip HOT 4
- File won't open either save! HOT 5
- My project doesn't want to load HOT 7
- When saving project for the first time (or Save as...), other .pxo files are not shown in the selected folder HOT 1
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