Comments (19)
sure I'll do the browser version first.
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Ok. The browser version works fine. Now for the desktop version from itch.io...
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Sounds good. Btw Your suicide explorer game is fun :)
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Hy, i tried on online version, it seems to be working fine there, could you check it as well?
text-.5.mp4
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I deleted Pixelorama and reinstalled it (v0.11.3-stable) via Homebrew. I believe got my former Pixelorama from the itch.io page. I don't have this issue anymore
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I deleted Pixelorama and reinstalled it (v0.11.3-stable) via Homebrew. I believe got my former Pixelorama from the itch.io page. I don't have this issue anymore
nice, i'm curious, both of them should be identical (code wise), could you re install and tell me if itch version still has this bug or not?
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The itch.io desktop version has the issue with the frame rate.
Screen.Recording.2024-03-30.at.3.19.50.AM.mov
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The itch.io desktop version has the issue with the frame rate.
Screen.Recording.2024-03-30.at.3.19.50.AM.mov
interesting..., what about 0.11.4?
https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/0.x
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The v0.11.4 build works just fine.
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The v0.11.4 build works just fine.
Nice, then we can close this safely
Note: For the record, i just tried the 0.11.3 offline version as well (on linux), it didn't seem to have the bug, so i assume this is something specific to MacOS (but we currently lack the means to test this thoroughly on that platform). I also don't know what changed that fixed the bug, so this may need investigating.
text-.6.mp4
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The v0.11.4 build works just fine.
Correction* I'm still using v0.11.4-rc2, but it turns out that the issue persists. It's odd that it didn't happen when I tried earlier. I'll probably have to try the web version again also to make sure it doesn't happen there. I do understand that testing for MacOS isn't where you'd like it to be right now, so if you'k like me to check on a few things for you let me know.
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I just discovered that frames are being duplicated when using Selected frames
:
sprites main !? ➜ ls frames
player_0001.png player_0007.png player_0013.png player_0019.png player_0025.png player_0031.png player_0037.png player_0043.png player_0049.png player_0055.png
player_0002.png player_0008.png player_0014.png player_0020.png player_0026.png player_0032.png player_0038.png player_0044.png player_0050.png player_0056.png
player_0003.png player_0009.png player_0015.png player_0021.png player_0027.png player_0033.png player_0039.png player_0045.png player_0051.png player_0057.png
player_0004.png player_0010.png player_0016.png player_0022.png player_0028.png player_0034.png player_0040.png player_0046.png player_0052.png player_0058.png
player_0005.png player_0011.png player_0017.png player_0023.png player_0029.png player_0035.png player_0041.png player_0047.png player_0053.png player_0059.png
player_0006.png player_0012.png player_0018.png player_0024.png player_0030.png player_0036.png player_0042.png player_0048.png player_0054.png player_0060.png
I only have 9 frames in my project. My guess would be that the other 51 are used to fill a full second (1 fps). When using All frames
, it only creates 9 frame (one for each in frame in the timeline) and plays at the specified frame rate (6fps in my case). This would explain why the gifs are different.
I haven't tried to see if the browser version or the itch.io version does the same.
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I just discovered that frames are being duplicated when using
Selected frames
:sprites main !? ➜ ls frames player_0001.png player_0007.png player_0013.png player_0019.png player_0025.png player_0031.png player_0037.png player_0043.png player_0049.png player_0055.png player_0002.png player_0008.png player_0014.png player_0020.png player_0026.png player_0032.png player_0038.png player_0044.png player_0050.png player_0056.png player_0003.png player_0009.png player_0015.png player_0021.png player_0027.png player_0033.png player_0039.png player_0045.png player_0051.png player_0057.png player_0004.png player_0010.png player_0016.png player_0022.png player_0028.png player_0034.png player_0040.png player_0046.png player_0052.png player_0058.png player_0005.png player_0011.png player_0017.png player_0023.png player_0029.png player_0035.png player_0041.png player_0047.png player_0053.png player_0059.png player_0006.png player_0012.png player_0018.png player_0024.png player_0030.png player_0036.png player_0042.png player_0048.png player_0054.png player_0060.pngI only have 9 frames in my project. My guess would be that the other 51 are used to fill a full second (1 fps). When using
All frames
, it only creates 9 frame (one for each in frame in the timeline) and plays at the specified frame rate (6fps in my case). This would explain why the gifs are different.I haven't tried to see if the browser version or the itch.io version does the same.
By this I can say that it isn't the speed that's changing, it's the frames that are duplicating when selected frames
is turned on, which is giving the illusion that the frame is taking longer time than it should (when it's actually multiple duplicates of the same frame)
from pixelorama.
I just discovered that frames are being duplicated when using
Selected frames
:sprites main !? ➜ ls frames player_0001.png player_0007.png player_0013.png player_0019.png player_0025.png player_0031.png player_0037.png player_0043.png player_0049.png player_0055.png player_0002.png player_0008.png player_0014.png player_0020.png player_0026.png player_0032.png player_0038.png player_0044.png player_0050.png player_0056.png player_0003.png player_0009.png player_0015.png player_0021.png player_0027.png player_0033.png player_0039.png player_0045.png player_0051.png player_0057.png player_0004.png player_0010.png player_0016.png player_0022.png player_0028.png player_0034.png player_0040.png player_0046.png player_0052.png player_0058.png player_0005.png player_0011.png player_0017.png player_0023.png player_0029.png player_0035.png player_0041.png player_0047.png player_0053.png player_0059.png player_0006.png player_0012.png player_0018.png player_0024.png player_0030.png player_0036.png player_0042.png player_0048.png player_0054.png player_0060.pngI only have 9 frames in my project. My guess would be that the other 51 are used to fill a full second (1 fps). When using
All frames
, it only creates 9 frame (one for each in frame in the timeline) and plays at the specified frame rate (6fps in my case). This would explain why the gifs are different.I haven't tried to see if the browser version or the itch.io version does the same.
Do the 51 images appear in preview as well?
Also, what about spritesheets? Do they also show 51 images when that happens?
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Do the 51 images appear in preview as well?
For sprite sheets, if I use All frames
, only 9 frames appear. Many more appear for Selected frames
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Do the 51 images appear in preview as well?
This is for exporting images: 60 images appear in the preview when using selected frames. Only 9 show when using all frames.
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Do the 51 images appear in preview as well?
For sprite sheets, if I use
All frames
, only 9 frames appear. Many more appear forSelected frames
interesting, so my theory is correct, are you on discord? if so, then you could join the pixelorama's discord (https://discord.gg/GTMtr8s). i'll be easier for me to work from there 😄
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I am.
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Resolved and made reproducible. Bug was squashed over Discord.
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