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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on April 19, 2013 02:15:11

Labels: -Type-Defect Type-Enhancement

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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on April 19, 2013 02:15:59

Owner: bsongis

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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on April 19, 2013 06:38:43

The simplest possible idea to implement this enhancement is to provide the index of the active mode 0...8 as a variable (FM)
then over that variable we can build any custom switch and use it in momentary (entering the flight mode) or static (in mode) version.

I mean we will have a simple switch like CS1 a~=x FM 3
and we will use
mCS1 (entering the mode 3) and CS1 (in flight mode 3)

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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on August 18, 2013 02:50:23

So... Does that mean the user has to create another custom switch to achieve this?

Or does that happen in the back ground?

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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on September 03, 2013 08:35:14

That would be great to play messages directly when entering flight modes ;-)

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bsongis avatar bsongis commented on September 13, 2024

From [email protected] on September 03, 2013 10:10:58

@[email protected]

that already happens

put a file called /SOUNDS/$lang/$modelname/$phasename-ON.wav
where:
$lang is the langcode of the audio you selected ie (de)
$modelname is the name of the model (ie bf109)
$phasename is the name of the phase (ie landing)

so the file in the example should be named
/SOUNDS/de/bf109/landing-ON.wav

at that will be played any time you enter landing phase
/SOUNDS/de/bf109/landing-OFF.wav
instead will be played when leaving

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bsongis avatar bsongis commented on September 13, 2024

From bsongis on November 07, 2013 06:01:00

The solution that Romolo proposes seems good to me.

Status: WontFix

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