Comments (3)
@Samcheck97 did you find a solution to this problem?
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Now it just purely crashes the engine after updating timeline, without any specific details
from opentimelineio-unreal-plugin.
Here is a part from log when updating timeline through OTIO which shows error for newly created sequences - this repeats for all of them, afterwards engine tries to open master sequence, which crashes.|
[2023.10.19-13.18.57:777][933]LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Cinematics/Sequences/02_26_main/shots/_02_26_C4_100/_02_26_C4_100._02_26_C4_100) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
[2023.10.19-13.18.57:777][933]LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Cinematics/Sequences/02_26_main/shots/_02_26_C4_100/_02_26_C4_100._02_26_C4_100) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
[2023.10.19-13.18.57:778][933]LogEditorAssetSubsystem: Error: FindAssetData failed: The AssetData '/Game/Cinematics/Sequences/02_26_main/shots/_02_26_C4_100/_02_26_C4_100._02_26_C4_100' could not be found in the Asset Registry.
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