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 avatar commented on September 22, 2024 1

AwesomeBump is an open source texture tool. http://awesomebump.besaba.com/

They have a github repo as well. https://github.com/kmkolasinski/AwesomeBump

There are options for PBR an traditional, but the differences are visible.
It can generate the following from a single diffuse texture:
Normal Map
Height Map
Occlusion Map
Specular Map
Metallic Map
Reflective Map

It took a while to get use too, but a great tool, also has relief, parallax and tesselation preview.

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BielBdeLuna avatar BielBdeLuna commented on September 22, 2024

good art makes any engine shine

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 avatar commented on September 22, 2024

There is a slight difference between the old rendering methods textures and PBR. Most of my textures are made for PBR output, it looks great in AwesomeBump, but incorrect in IdTech. We'll have to see the results once PBR is implimented in the engine.

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BielBdeLuna avatar BielBdeLuna commented on September 22, 2024

AwesomeBump? Is this an Unreal Engine term?

How are you making your textures? are you making roughness textures? are you making plain textures for the specular power?

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BielBdeLuna avatar BielBdeLuna commented on September 22, 2024

ok, seems very interesting!

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