Comments (5)
AwesomeBump is an open source texture tool. http://awesomebump.besaba.com/
They have a github repo as well. https://github.com/kmkolasinski/AwesomeBump
There are options for PBR an traditional, but the differences are visible.
It can generate the following from a single diffuse texture:
Normal Map
Height Map
Occlusion Map
Specular Map
Metallic Map
Reflective Map
It took a while to get use too, but a great tool, also has relief, parallax and tesselation preview.
from discussions.
good art makes any engine shine
from discussions.
There is a slight difference between the old rendering methods textures and PBR. Most of my textures are made for PBR output, it looks great in AwesomeBump, but incorrect in IdTech. We'll have to see the results once PBR is implimented in the engine.
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AwesomeBump? Is this an Unreal Engine term?
How are you making your textures? are you making roughness textures? are you making plain textures for the specular power?
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ok, seems very interesting!
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