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tgjones avatar tgjones commented on May 17, 2024

If you (somewhat unintuitively) choose the "Mobile development with .NET" workload in the Visual Studio Installer, you'll be able to build the xamarinmac20 target.

I can do some MSBuild trickery to exclude this target when building on Windows, but it's quite handy for my own development (on Windows) to keep it in, since it lets me see errors from both the D3D11 and Metal backends without even having to compile.

The ideal would be an MSBuild conditional thing to skip the xamarinmac20 target only if the Xamarin workload isn't installed. I'll look into that.

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paavohuhtala avatar paavohuhtala commented on May 17, 2024

Thanks! I installed the Xamarin component from the VS installer and it now builds with an unmodified csproj.

There's still a build warning

No Address and User has been specified in order to establish a connection to a Mac Server, so only the main assembly was compiled for project 'OpenSage.LowLevel'. Connect to a Mac Server and try again to build the full application.

but it doesn't prevent it from building.

Maybe this should be added to the readme?

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tgjones avatar tgjones commented on May 17, 2024

Fixed this by removing xamarinmac20 altogether...

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