Comments (3)
Moving around works fine here. I get a pointer cursor but it doesn't work reliably. If I move the cursor over a peep or ride, it switches between normal and pointer cursor randomly.
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Yeah I noticed the camera does work okay with the default window size. Once you resize the window, then it messes up movement.
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I get the same issue, it happens sometimes when I am in the default window size. The screen will scroll in a random direction while I am holding right mouse to move around and not moving the mouse. It also does the same exact thing when I resize the window but much more often. It's like the game tries fighting me with where I want the camera to go. It will stop if I let go of the right mouse button but will start up again very soon after
from openrct2.
Related Issues (20)
- Loading certain RCT1 scenarios emits warnings and deletes guests HOT 1
- Gaps in OpenGL rendering
- Avoid locking the OpenGL TextureCache during single threaded drawing
- [b8c912] openrct2.com: TileElementBase::GetType
- [c4fc6b] openrct2.exe: TileElementBase::GetType
- android apk not installing in versions later than 0.4.5 HOT 1
- Scenario editor shows {POP16}{POP16} for some reason
- The Ghost Train in Haunted Harbor have missing track pieces
- [863931] openrct2.exe: GetPatrolAreaTileColour
- [49062e] openrct2.exe: std::vector<G1Element,std::allocator<G1Element> >::size
- [fcaa18] RCT2.exe: SDL_UnlockMutex_srw
- Formatter seems overwritten before being used HOT 1
- [417747] openrct2.exe: atio6axx.dll HOT 1
- [46878b] openrct2.exe: std::_Ref_count_base::_Decref
- 'Load Game failed to load... Contains Invalid Data! HOT 3
- [079b35] openrct2.exe: GetClientRect
- [404858] openrct2.exe: duk_heap_mem_alloc
- [bb163b] openrct2.exe: SmallSceneryElement::GetSecondaryColour
- [92a65c] openrct2.exe: GfxDrawSprite
- [e3c439] openrct2.exe: OpenRCT2::Ui::OpenGLFramebuffer::Copy
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