Comments (2)
Our recommended and preferred solution for generating installers will be to have Travis-CI automatically generate installers when a git tag is pushed to GitHub (#12). If people want to run the packaging scripts manually on Windows, then they have the option to use the Windows subsystem for Linux to run the standard scripts.
It looks like WAF only supports generating windows installers via NSIS, but doesn't provide any of the support that we will need to properly package dmg's for macOS, deb's for Ubuntu, or other Linux packages. It's never going to be viable to run those from Windows, and it would hurt our goal of making mods more accessible for players if we gave modders a simple solution that only generated installers for Windows.
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Maybe docker is the way to go hmmm
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Related Issues (20)
- make test does not compile the mod DLLs
- Build Failed : Error MSB4126 HOT 5
- Package a new release for the next playtest HOT 1
- Document macOS notarization
- Update documentation to reflect new OS-specific icon creation. HOT 1
- Fail to download a new engine HOT 1
- Add compatibility for upstream toolchain changes HOT 1
- Travis won't Build HOT 3
- An ugly error message HOT 3
- Travis won't Build release HOT 1
- Map was not found on the OpenRA Resource Center when playing SDK based Mods HOT 24
- License HOT 1
- Add mod.config options to disable 32bit win and mono macOS builds
- Error when launching example mod, make gives no errors HOT 6
- Implement a way of selectively excluding certain User directory path during Installer packaging
- Problems running ".\make.ps1 check" HOT 1
- Mod display name with special symbols breaks MacOS packaging
- Visual Glitch on D2K Radar placement preview HOT 2
- Mod appears clean yet unjoinable in mp HOT 1
- Windows Installer Generation can fail, if mod uses a different version naming scheme than usual.
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