Comments (1)
That is a Firefox issue. Unsized SVGs cannot be drawn to canvas in any application. Additionally they cannot be scaled in 2 dimensions unless the preserveAspectRatio
attribute is explicitly set to none
. Although unsized SVGs can be drawn to canvas in other browsers the results can be inconsistent, e.g. in Chrome they may be sized based on the size of the canvas. If you must use them you will need a custom loader to inject appropriate defaults for consistent results. See #14933 for an example.
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