Comments (2)
In Breakout, after losing a life the game waits until your agent presses the "fire" action. Once that action is executed the ball drops. If the agent doesn't execute the "fire" action while waiting for the ball nothing will happen. Try running a random policy on Breakout, you'll see that things don't break.
In your case, perhaps your agent is being greedy and never will execute the "fire" action for the episode to continue. Try using an epsilon-greedy policy or increasing epsilon if you're already doing so.
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@JesseFarebro Thanks a lot for your quick reply. I was wondering whether an action should be taken to end this game and your answer perfectly solves my question.
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Related Issues (20)
- Building requires zlib1g-dev, not just zlib1g HOT 1
- Update atari-py from upstream ALE HOT 1
- OSError: [WinError 126] The specified module could not be found HOT 2
- OSError: [WinError 126] Cannot find the specified module HOT 1
- package license in pypi distribution HOT 1
- Compatilbility with Python 3.8? HOT 2
- Cannot find the game surround that is part of the Atari57 benchmark HOT 3
- why file dowloaded from Atari 2600 VCS ROM Collection is so big? my 450GB free space is not enoough HOT 2
- Sticky Actions: Get Actually Executed Action HOT 3
- Publish wheels for 3.8 HOT 1
- Exception: ROM is missing for ms_pacman, see https://github.com/openai/atari-py#roms for instructions HOT 4
- Rom is missing, Fix that please X-X HOT 3
- Problem in Google colab with "Breakout" game in OpenAI Gym (ROM missing) HOT 6
- error installing the ROM HOT 1
- NO error, but can still not run Pong-0 HOT 3
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