Comments (1)
This would normally happen, however if you look, the texture is actually appointed to the EntityInfoPanel
so resizing the PlayerBox
bounds will not effect this texture.
Reference:
#7 (comment)
The property is set to stretch the image to the size of the panel, if the image is lets say 16x16px, and the panel is 200x300, the quality of the image is going to be terrible due to stretching it over 200-300 pixels.
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