Comments (4)
One thing I would like to see is a set component for each variable type. Prompt input is a text area. Array input would be some kind of tag list perhaps (though arrays are more complicated if they involve complex objects). Boolean would be a switch. A number could be a range slider or just a number text area. String is just an input field. Etc.
These will be programmatically composed from a set of react components. This will make it easier to style these as well.
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@FabriceIRANKUNDA next step on this
- all public variables for the "root spell" chosen are exposed in the agent's dropdown
- we pass this data into the spell runner when we run the spell (or when we load it?)
- goal is a bot that says "hi my name is <name" with the name coming from a public variable that is set on the agent
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Screen.Recording.2023-02-19.at.1.18.41.AM.mp4
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from magick.
Related Issues (20)
- When saving events, the Type is set to all lowercase letters
- Expose public variables in subspells as input sockets on the node
- Add multiple trigger outputs to subspells HOT 1
- Logical operator doesn't work right after being placed
- Double clicking the Spell node doesn't switch to spell tab if the spell is open
- Changing outputs, inputs, and public variables isn't reflected on the Spell node automatically
- Subspells with public variables REQUIRE you to specify each variable
- test issue plz ignore HOT 1
- Add .txt file upload to documents upload page
- Discord link (discord.gg/magickml) is broken HOT 1
- Cannot save text variables into spells
- Initial Document Bot doesn't follow the given personality
- feathersjs unprocessable agents, spells, etc. on startup HOT 1
- Update all contributors HOT 7
- Unclear what the "Online" means.
- When will your big change version be released? HOT 3
- Text Template node and prevents the first variable from being used correctly.
- Text Template node creates an input socket for each time a variable is referenced.
- ✨ Magick Grimoire Framework ✨ HOT 3
- Negative values in numerical fields
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