Comments (1)
No, I've never seen it before but the project looks really really great! About using it in WarriorJS, I don't consider it appropriate. And the reason is that one of the difficulties of some levels (specially the ones that will come with the advanced tower) is that the players need to program their own path-finding algorithms using the different senses the warrior has available. And most of the time in WarriorJS, the optimal path doesn't match the shortest, because the player must decide many other things apart from the direction in which to walk. Will he or she aim to kill all the enemies, or will he avoid them if possible? Will he or she rescue the prisoners or will try to get to the stairs as fast as possible?
Anyway, thanks for the suggestion.
from warriorjs.
Related Issues (20)
- Any plans on i18n? HOT 1
- Documentation links are broken in many places HOT 1
- access to newer abilities in previous levels HOT 3
- Connect WarriorJS CLI with warriorjs.com HOT 2
- Add ability to get warrior's max health HOT 3
- brief description on each release HOT 3
- @warriorjs/tower-tick-tick-boom warrior haven't got the "pivot" ability and bashing 'backward' forcedly
- Should the warrior receive more damage when attacked from behind? HOT 1
- Add retro sounds HOT 2
- translate Korean HOT 2
- Korean Translation HOT 3
- Can't access functions from a Unit object
- Watch for Player.js changes and run
- I cannot sign in or create an account for the online platform HOT 2
- When I 'Run' the game after defeated, the state isn't refreshed unless I reload the page for several times HOT 1
- rescue('backward') is undefined HOT 3
- This code is wierdly running HOT 4
- where did constructor() come from and what is it? How does it work and what does it mean? I'm not able to learn anything here HOT 1
- Error: No files matching the pattern "packages/**/src" were found
- Please help me with the algorithm of moves leading to victory in this 9th level on the map "Tick, Tick... Boom!"!
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from warriorjs.