Related Issues (20)
- Write a minimal GLSL test exposing bug in setting a varying inside if statement
- Implement buffer merging HOT 2
- Implement arbitrarily textured brush HOT 1
- Implement having multiple current events at once
- Expand the event mechanism to cover Picture operations HOT 4
- Implement transferring GLBitmap to CPU memory
- Improve out-of-sequence undo for move events
- Improve buffer memory management HOT 1
- Support Closure compiler's ADVANCED_OPTIMIZATIONS flag HOT 1
- Add support for testing Closure compiled code
- Move more logic into playbackAfterChange HOT 1
- Figure out blending to target with 0 opacity for all blending modes
- Try replacing texImage2D with texSubImage2D in rasterizer using texture data for parameters
- Allow pressure to modify Opacity and/or Flow HOT 3
- Clearing/resetting Picture? HOT 2
- Setting BrushTipMover (Spacing and Scatter) HOT 1
- Load brush textures asynchronously? HOT 1
- Handle color spaces / gamma in a more systematic way
- Create clearer separation between buffer contents and non-ordered events
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