Name: Orion Lawlor
Type: User
Company: U. Alaska Fairbanks
Bio: Dr. Orion Lawlor is an associate professor of computer science at the University of Alaska Fairbanks, and works with robots, graphics, and networks.
Location: Fairbanks, Alaska
Blog: http://www.cs.uaf.edu/~olawlor/
Orion Lawlor's Projects
Alaska All-Terrain Vehicle simulator in Unity.
A huge 3D printer, with a build volume of 600x500x600mm. A scaled up variant of nophead's awesome Mendel90.
Autonomous Robotic Terrain Manipulator, a library for robotic excavation, fill, and construction planning and online supervision.
Aurora Borealis Interactive Renderer, in Unity
Tools for detecting bit flips (soft errors) in machine RAM. Designed for long-term background testing with low CPU overhead.
Computer security education code
A CAD program that runs in the browser
Driver for CH340G boards (basically CH341SER driver with fixes)
Experimental city-scale 3D model representation with instancing and resource utilization
Operating Systems course example code.
Algorithms, Architecture, and Languages examples
Tool for interacting with data diode(s) via command-line interface (CLI).
Graphics rendering directly to a compressed output buffer.
A 3D printed set of molds for casting a gelatin face for testing COVID mask effectiveness.
An academic purposes operating system in C++, the "Group Led and Designed Operating System". Built in C++ on top of EFI, fully 64-bit.
Godot Engine – Multi-platform 2D and 3D game engine
GRBL controller application with G-Code visualizer written in Qt.
An open source hardware Heads-Up Display. Current prototype is based on a phone and DSLR lenses.
Simple buffer overflow demo in the style of a JIT program
3D slicer for FDM, CAM, Laser (Kiri) and block modeler (Meta)
Intel® RealSense™ SDK
Vive controller library specialized for robot indoor localization and tracking. Forked from cnlohr/libsurvive
Distribute and run LLMs with a single file. Forked to work on neural network visualization.
CS 493/693 demo cryptocurrency
Unity project to simulate mining in moon dust. For NASA Break The Ice Lunar Challenge, Phase 1 in 2021.
The Nexus Aurora Foundation VR Experience with the aim of creating a platform of the Nexus Aurora communities ideas and designs. Using crowdsourced contributions in a controlled manner on an open-sourced project we are aiming to create a visually stunning experience to inspire the next generation and people interested to think about Mars.
A cross-platform x86 assembler with an Intel-like syntax
Web front end to C++, assembly, or CUDA compilers.
Game engine built with self-modifying JavaScript