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Hi there šŸ‘‹

  • šŸ’¼ Iā€™m currently working on Ready Player Me as a technical artist.
  • šŸ§ My experience is with developing tools, automation/pipeline, proceduralism, motion capture
  • šŸ“« How to reach me: LinkedIn, twitter, e-mail
  • šŸŽØ My art stuff: artstation, deviantArt
  • āš” My further insterests are: Psychology (since I'm also a Dipl. Psychologist), Statistics, Machine Learning, Open Science

Olaf Haag's Projects

bvh-python icon bvh-python

Python module for parsing BVH (Biovision hierarchical data) mocap files

c3d-statistics icon c3d-statistics

Analyze conditional values of C3D data generated by Phasespace Impulse X2 motion capture system

chocolatey-packages icon chocolatey-packages

Configurations for community packages on chocolatey.org, a Windows package/software manager.

customscenedrawmodes icon customscenedrawmodes

Custom Scene View Draw Modes for Unity Software by Ming Wai Chan, extended with more shaders and scripts.

hugo-video icon hugo-video

A Hugo theme component to embed videos using HTML video element

modeling-dojo icon modeling-dojo

Blender Application Template that aims to focus on modeling.

surveylivecharts icon surveylivecharts

Pair a survey with a visualization that updates live as one answers the survey items.

ucm-webapp icon ucm-webapp

Dash based WSGI app to vizualize data from UCMResearchApp

vectorfields icon vectorfields

Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.

vismaya_tools icon vismaya_tools

Python Addon for Blender. Provides a tab in the toolbar with operations usually found in Autodesk's Maya.

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