Comments (1)
useEffect in owl is invoked synchronously after patching so effectively all effects are layout effects. However since rendering in owl is asynchronous, you can't schedule a render during an effect and expect it to be patched again before the animation frame. But if you do any imperative manipulation of the DOM in an effect/onPatched there will be no flickering.
We have been evaluating allowing scheduling synchronous render/patch cycles in effects but as this is a major breaking change it's unlikely to land without an upgrade in major version.
Closing this issue as resolved but of course feel free to ask clarifying questions on this issue.
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