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LoganLane avatar LoganLane commented on July 17, 2024

This looks really similar to the issue that I was experiencing in issue #51. Disabling "Apply Root Motion" on the animator component seems to have resolved my issue. I would try that and see if doing that changes anything.

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keyone957 avatar keyone957 commented on July 17, 2024

This looks really similar to the issue that I was experiencing in issue #51. Disabling "Apply Root Motion" on the animator component seems to have resolved my issue. I would try that and see if doing that changes anything.

Hmm... I tried that method too, but the same problem occurs. When retargeting a custom avatar, do you need to fine-tune the component values?

However, if I use retargeting of the sample scene, the avatar comes out fine...

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sohailshafiiWk avatar sohailshafiiWk commented on July 17, 2024

Hello. Is the Translation DoF setting enabled on the character's avatar, as referenced in https://developer.oculus.com/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking? The latest version of the Movement samples on GitHub should report an error if that is not enabled.

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keyone957 avatar keyone957 commented on July 17, 2024

Hello. Is the Translation DoF setting enabled on the character's avatar, as referenced in https://developer.oculus.com/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking? The latest version of the Movement samples on GitHub should report an error if that is not enabled.

Thanks for answering my problem! I'll give you an answer after I give it a try!

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sohailshafiiWk avatar sohailshafiiWk commented on July 17, 2024

Hello, I wanted to see if our suggestion helped you not?

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sohailshafiiWk avatar sohailshafiiWk commented on July 17, 2024

Since there hasn't been an update in a while we are closing this issue. Please let us know if you need more help.

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