Comments (6)
This looks really similar to the issue that I was experiencing in issue #51. Disabling "Apply Root Motion" on the animator component seems to have resolved my issue. I would try that and see if doing that changes anything.
from unity-movement.
This looks really similar to the issue that I was experiencing in issue #51. Disabling "Apply Root Motion" on the animator component seems to have resolved my issue. I would try that and see if doing that changes anything.
Hmm... I tried that method too, but the same problem occurs. When retargeting a custom avatar, do you need to fine-tune the component values?
However, if I use retargeting of the sample scene, the avatar comes out fine...
from unity-movement.
Hello. Is the Translation DoF setting enabled on the character's avatar, as referenced in https://developer.oculus.com/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking? The latest version of the Movement samples on GitHub should report an error if that is not enabled.
from unity-movement.
Hello. Is the Translation DoF setting enabled on the character's avatar, as referenced in https://developer.oculus.com/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking? The latest version of the Movement samples on GitHub should report an error if that is not enabled.
Thanks for answering my problem! I'll give you an answer after I give it a try!
from unity-movement.
Hello, I wanted to see if our suggestion helped you not?
from unity-movement.
Since there hasn't been an update in a while we are closing this issue. Please let us know if you need more help.
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Related Issues (20)
- Move samples to Samples~ folder for Unity Package Manager HOT 3
- Unity Profiler - Body tracking HOT 2
- Wrong Hips rotation in HipPinning sample HOT 2
- Streaming the data HOT 2
- Retargeting Issue with Deformations and Contraints HOT 6
- At time of locomotion head is shaking HOT 4
- Slow locomotion Player shaking and jumping and when coming from locomotion leg fall in ground for a moment HOT 5
- mouthClose shapekey missing HOT 2
- List Burst as dependency in `package.json` HOT 3
- How to set up Movement SDK for multiplayer ? HOT 18
- Clean Scene / Shuttering when I move left and right every few seconds with Refresh Rate 90hz (72hz everything is ok). HOT 2
- arms are moving backward when I change the position of avatar HOT 2
- In locomotion animation direction is opposite if we turn face on start of app - Bug in Locomotion sample too HOT 2
- I can't use body tracking in Unity HOT 19
- Head movement results in arm and hand movement HOT 1
- OVR Body Pose does not rotate with CameraRig
- Clean Sample Scene / Micro Shuttering when I move left and right + hard shutteringevery few seconds with Refresh Rate 90hz HOT 4
- Better quality scaling for a short player character HOT 1
- I cant setup this SDK for multiplayer. I need special help. HOT 1
- Fingers alignment in MovementRetargeting sample.
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