Comments (2)
这个最主要的问题可能是服务器数据发送量会有限制,MC-Repeater 中实现的话只能是个可选选项,默认不会开启。如果在服务端实现,可能可以做到根据服务端实际情况来限制发送量,而不是由用户决定。
你觉得是在 MC-Repeater 中实现更好,还是在服务端实现更好?
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相比 #4,我觉得这个更像是游戏本身的问题。如果说其他游戏不一定会出现我上面所说的情况的话,把这个逻辑放在 repeater 中就比较容易理解了。
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Related Issues (5)
- 游戏内截图转发 HOT 2
- Errors with reading the log file HOT 1
- 推送信息节流机制 HOT 3
- No server stopped message in Docker
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