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NN708 avatar NN708 commented on June 15, 2024

这个最主要的问题可能是服务器数据发送量会有限制,MC-Repeater 中实现的话只能是个可选选项,默认不会开启。如果在服务端实现,可能可以做到根据服务端实际情况来限制发送量,而不是由用户决定。

你觉得是在 MC-Repeater 中实现更好,还是在服务端实现更好?

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shigma avatar shigma commented on June 15, 2024

相比 #4,我觉得这个更像是游戏本身的问题。如果说其他游戏不一定会出现我上面所说的情况的话,把这个逻辑放在 repeater 中就比较容易理解了。

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