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SpaceX - Starship SN8 High Altitude Flight Test |
Scott Manley - Starship SN8 Spectacular Flight |
SpaceX - Starship SN10 High Altitude Flight Test |
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SpaceX - Starship Flight Test |
Everyday Astronaut - SpaceX Tour with Elon Part 1 |
Everyday Astronaut - SpaceX Tour with Elon Part 2 |
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Everyday Astronaut - SpaceX Tour with Elon Part 3 |
Everyday Astronaut - SpaceX Elon explains the Merlin Engine |
Everyday Astronaut - SpaceX Elon explains the Raptor Engine |
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Everyday Astronaut - SpaceX Raptor Engine Development Upgrades |
Everyday Astronaut - SpaceX Starship vs N1 Is Starship doomed to repeat history? |
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Everyday Astronaut - A chat with Rocket Lab's CEO Peter Beck about Neutron |
Everyday Astronaut - Talking about Rocket Lab's Neutron with Peter Beck |
Everyday Astronaut - The Entire Soviet Rocket Engine Family Tree |
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Everyday Astronaut - Rocket engine cycles: How do you power a rocket engine? |
Everyday Astronaut - How Stoke Space's Unique Rocket Works |
Everyday Astronaut - Tour Firefly Aerospace's Factory and Test Site with their CEO Tom Markusic |
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Everyday Astronaut - Why Starting A Rocket Engine Is So Hard |
Everyday Astronaut - Orbits vs Sub-Orbit |
Entropian - Realistic interstellar journery |
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Rational Animations - How to Take Over the Universe (in Three Easy Steps) |
Rational Animations - Grabby Aliens |
Rational Animations - Sorting Pebbles Into Correct Heaps |
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Rational Animations - The Power of Intelligence |
Rational Animations - Everything might change forever this century (or we'll go extinct) |
Rational Animations - Longtermism: an idea that could save 100 billion trillion lives |
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Rational Animations - Can we make the future a million years from now go better? |
David Kipping - Alien Civilisations and Habitable Worlds |
David Kipping - Why Starship Could Transform Astronomy |
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David Kipping - How Game Theory Can Help Us Find Aliens |
David Kipping - The problem with "The Rare Earth Hypothesis" |
David Kipping - The First Civilization To Emerge in the Galaxy |
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David Kipping - What if Intelligence Re-emerges? |
David Kipping - Why don't we live around a red dwarf when they're the most common type of star? |
David Kipping - Why we may be surrounded by older alien civilizations |
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Dr Becky - JWST has found MASSIVE galaxies in the early Universe |
Dr Becky - JWST's Successor The Carl Sagan Observatory |
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High Performance Computing |
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Mollyrocket - Clean code horrible performance |
MollyRocket - How fast should an unoptimized terminal run? |
Johnathan Blow - Making Game Programming Less Terrible |
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Johnathan Blow - Preventing the Collapse of Civilization |
Jonathan Blow - Jai Language Reflection to Define Custom Compile Time Errors |
Jim Keller - Lex Fridman 1 Moore's Law |
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Jim Keller - Lex Fridman 2 The Future of Computing |
Jim Keller - Moore's Law is Not Dead |
Jim Keller - Making computers faster by 1,000-10,000x |
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Unity - CPPCon 2014 Mike Acton Data Oriented Design |
Unity - Data Oriented Design for Maximum Performance |
Unity - A Deep Dive into Nanite Virtualized Geometry |
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Lingon Studios - Unity Particle Sim Assembly vs C++ vs C# |
Strager - Big O lies about performance for small n |
Strager - All possible optimization options |
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Greg Johnston - Performance differences between web frameworks |
David Gross - Trading at light speed |
Dr Trefor Bazett - Fastest matrix multiply |
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Low Level Learning - The performance of division |
UnitOfTime - Golang vs Rust physics sim performance |
ThePrimeagen - Zig versus Rust |
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ThePrimeagen - How to write optimized javascript |
Lars Bak & Kasper Lund - How to be a better programmer and how JavaScript V8 is Fast |
SimonDev - Optimizing javascript to be 8x faster |
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Emery Berger - How to evaluate performance across microarchitectures |
CPPCon - Jason Turner Practical Performance Practices |
CPPCon - Jason Turner Rich Code for Tiny Computers |
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CPPCon - Matt Godbolt Compiler Explorer |
CPPCon - Nicholas Guillemot Design Patterns for Low Level Realtime Rendering |
CPPCon - Everything you ever wanted to know about dlls |
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CPPCon - Facebook Nicholas Ormrod Small string optimizations |
CPPCon - Google Matt Kulukundis Designing a flat hash table |
CPPCon - Google Teresa Johnson Thin Link Time Optimization |
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CPPCon - High performance trading systems in C++ |
CPPCon - Jefferson Amstutz Compute more in less time using SIMD |
ByteByteGo - Hardware Latency Numbers Programmers should know |
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Matt Parker - Turning a computational problem from 30 days to under 100ms |
The Cherno - Optimizing a C++ Game Engine with NVIDIA pipelines |
javidx9 - C++ SIMD Intrinsics |
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Creel - Branchless Programming |
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Low Performance Computing |
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Leddoo - Why my scripting language is already faster than python |
Leddoo - How Python Works |
Leddoo - Are stack based vms really slower? |
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mCoding - The fastest way to loop in Python, an unfortunate truth |
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Samson Zhang - Neural Network Fundamentals |
Lex Fridman - Playing guitar in a self driving car |
George Hotz - The past, future and present |
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George Hotz - Lex Fridman |
George Hotz - Tiny corp Petaflops to the People |
2 Minute Papers - Nvidia raytacing improvements with AI |
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Sebastian Bubeck - Sparks of AGI: early experiments with GPT-4 |
Ai Explained - Using reflection to improve GPT-4 Results |
Ai Explained - Reading the Sparks of AGI paper |
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Sam Altman - Lex Fridman the future of AI |
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Tesla - Scaling compute for the next generation of AI |
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Google - Visalising higher dimensional space |
Computerphile - How Stable Diffusion Works |
Robert Miles - Vectorizig Words (Word Embeddings) |
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Robert Miles - Inner alignment |
Neuralink - Using Artificial intelligence to analyse biological intelligence |
What it's like to be a coputer: An Interview with GPT-3 |
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Dan Abramov - Composability in software design |
Computerphile - Just In Time Compilation |
Computerphile - ARM Processor Sowing the Seeds of Success |
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Mutual Information - The Boundary of Computability |
Steve Mould - Playing tic tac toe against dna |
Breaking Taps - How Silicon Lithography is used to make accelerometers |
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Code to the moon - V programming language |
The Last Theory - The reducability of the world to computation |
Physics for the birds - James Webb Space Telescope Travelling salesman problem |
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Kathy Loves Physics and History - Who invented 3 phase electricity |
Code Aesthetic - Why you shouldn't nest your code |
JDH - The usefulness of C++ compile time reflection |
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Reducible - Christofides Travelling Salesman Solution |
Reducible - The Fast Fourier Transform |
3Blue1Brown - Fourier: From heat flow to circle drawings |
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Google Chrome Developers - Which key was pressed? |
Reducible - How PNG Works: Compromising Speed for Quality |
Two Minute Papers - 5 Crazy Simulations that were previously impossible |
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Two Minute Papers - How can we simulate water droplets? |
Brian Bucklew - Dungeon Generation via Wave Function Collapse |
Oskar Stalberg - Wave Function Collapse in Bad North |
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Jonas Tyroller - DeltaTime for dummies |
AngeTheGreat - Engine Simulator Rotary Engine |
AngeTheGreat - Simulating a two stroke bike |
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AngeTheGreat - Simulating a steam engine |
AngeTheGreat - Simulating fluid oscillators at up to 44khz |
AngeTheGreat - Simulating trusses, masses and springs |
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blackedout - Simulating a softbody tire |
Worlds in Motion - Simulating different speeds of light |
Minecraft - Generating terrain |
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Pezzza's Work - Many particle system |
monster860 - Non-square square waves |
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Game Engine Series - Mathematics of View and Projection Matrices |
T3ssel8r - The Mathematics of Simulating Animation Movements |
Inigo Quilez - Painting a Landscape with Maths |
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Sebastian Lague - Procedural Moons And Planets |
Sebastian Lague - Procedural Landmass Generation |
Sebastian Lague - Using real world data to simulate the whole world |
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Ben Eater - Building an 8-bit Breadboard Computer |
Matt Godbolt - Emulating a 6502 in JavaScript |
Christiaan008 - Reverse Engineering the MOS 6502 Silicon with Xrays |
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ColdFusion - Intel: From Inventors of the CPU to Laughing Stock Part 1 |
ColdFusion - Intel: From Inventors of the CPU to Laughing Stock Part 2 |
Coreteks - A64FX Arm Chip |
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Fujitsu - A64Fx Fugaku Supercomputer |
Samsung - Programmable Photonics |
Lightmatter - Photonic Computing |
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Asianometry - How Taiwan Created TSMC |
Asianometry - EUV's Most Difficult Challenge: Zero defects |
Phil's lab - How to design a M.2 Accelerator |
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Ancient - Fitting a raspberry pi into a lego brick |
Lytro - 40k Resolution Camera |
Just Have a Think - Offloading network communication to dedicated chips |
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Adam Neely - Resonant Frequencies Can Break Harddrives |
Asianometry - Solar-Grade Silicon> |
Asianometry - The economics of TSMC's Gigafabs |
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The Hated One - Datacentres are running out of water for cooling |
Creel - Top 10 Craziest x86 Instructions |
TechTechPotato - Cerebras Waferscale Engine |
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TechTechPotato - The cost of TSMC 7nm |
TechTechPotato - The new Era of High Performance Compute |
Verge Science - Is gallium nitride the silicon of the future? |
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Seeker - EUV The Extreme Physics Pushing Moore's Law to the Next Level |
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Facebook - Down for 5 hours because of a misconfigured DNS |
Cloudflare - How an unoptimized regex crashed the internet |
Netflix - Mastering Chaos a guide to microservices |
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Google - Probabilistic counting |
Github - Cross Datacentre failure |
Reddit - Worst outage ever |
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Discord - Migrating from Cassandra to Scylla |
Goto - Migrations, the hardest problem in computer science |
Tesla - Stated expansion plans 2023 |
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Tony Seba - The great transformation 1 |
Tony Seba - The great transformation 2 |
Tony Seba - The great transformation 2 |
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Tony Seba - The great transformation 4 |
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Chris Domas - Turing complete x86 MOV |
Chris Domas - Psychological Warfare in Decompilation |
Chris Domas - Finding backdoors in hardware instruction sets |
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Chris Domas - Instruction Set Agnostic Program Analysis Tool |
Liveoverflow - Google Cloud Platform 2022 Bugbounty Winners Review |
Not What You Think - Using bees to smell bombs |
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Joseph Ravichandran - Exploiting branch prediction to bypass Apple M1 signed function pointers |
Seytonic - Exploiting github to mine crypto |
LiveOverflow - Finding a 0day in Apache |
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LiveOverflow - Exploiting Java Tomcat with JSP Web Shell |
Deviant Ollam - Elevator Penetration Testing |
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From Scratch - Simulating RISCV in Terraria |
The Science Elf - Running isometric minecraft on a calculator |
Inkbox - Running minecraft on the 6502 |
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S0lly - Raytracing in excel |
Earthcomputer - Using minecraft to compute the result of the next call to java math.rng |
Suckerpinch - Using floating point imprecision to make something useful |
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Suckerpinch - Harder Drive, Storing Data in Dumb Ways |
Nerdtronic - Coding a very precise pen bot |
aarthificial - Animation software for videos |
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shounic - TF2 Huntsman bug counts any hit as headshot |
mattbatwings - Creating a 3d line renderer in minecraft |
Morphcat Games - How we fit an NES game into 40kb |
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Nostalgia Nerd - How to write an fps in 96kb |
MattKC - Decompiling a Sonic Game |
MattKC - Can you fit a whole game into a QR code? |
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Some Kitten - Using Moire Patterns to make GIFS in Minecraft |
Low Level Javascript - Obfuscating JavaScript to 8 characters |
James Sharman - High perforamnce 8 bit system |
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Kaze Emanuar - Optimizing Mario 64 |
Doctor Volt - Z80 Computer from scratch |
Junferno - Using Fourier to become a Vocaloid |
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JohnDoesStuff - Neural Networks in Desmos |
John Lin - Water physics and custom voxel boats, rigid bodies and destruction |
Andrej Rajnoha - Cable driven juggler robot |
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Voxelbee - C++ Vulcan Voxel Renderer |
Tom Wildenhain - Powerpoint Turing Machine |
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