Comments (2)
Work towards this is happening on the develop branch, if you'd like to take part feel free, and notes about what things seem like they aren't right or could change for a nicer API through this process are also appreciated.
from oak.
I think if we can get render to around 50 and collision to a similar state as the other packages (>=90) then we should be good for this for 1.2
from oak.
Related Issues (20)
- Q: guidance on avoiding slow/slowing fps? HOT 8
- Q: respond to close window click on linux? HOT 7
- Issue found by Svace static analyzer HOT 4
- Quite a number of the examples don't work (on macOS) HOT 12
- Add the ability to persist bindings between scenes
- All examples show a black screen on OSX HOT 6
- Document OS / Build Target Compatibility
- WASM+JS Controller Support
- WASM+JS Audio Support
- Remove CGO requirement from OSX builds HOT 13
- alg:ChooseX consider changing handling of 0 weight entries HOT 4
- Linux audio library does not compile on arm64
- Investigate adding CI to confirm JS builds of examples
- Should Wiki articles be moved to local readmes?
- JS does not support a Window Scale that is not 1
- Refactor Audio Interface to reduce number of OS streams
- Drop FOSSA? HOT 2
- Generic, type safe event handling with Go 1.18 HOT 1
- Add Debug / Trace logs around OS drivers
- Could you update the wiki, which still uses v3 as the example code?
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from oak.