Thanks for taking the time to visit my GitHub.
GuildhallSdProjects includes all the work I've done throughout my Master's program. I'd recommend checking out:
- Oak Game Engine (C++).
- Master's Thesis: Procedural Animations Using Full Body Inverse Kinematics.
- Math Visual Tests is also pretty fun.
In OakTreeProjects, I'm building a skeletal animation pipeline to create a playable character:
LinkedIn: https://www.linkedin.com/in/oakkarwin/ Portfolio: https://oakkarwin.wixsite.com/oakkarwin
Note that some projects use the fbxsdk which I did NOT upload to GitHub. You can get it using this link: https://aps.autodesk.com/developer/overview/fbx-sdk. The projects will work if you add the fbxsdk to engine/thirdparty.