Comments (3)
The issue is with booting a player from a conversation script. Same thing will happen if you use NWNX_Administration_BootPCWithMessage()
. Rather than messing around with deferred booting, we'll wait for the core game to support custom boot messages and leverage that.
In the meantime, as a workaround, don't call this from a conversation node directly - add a small delay with DelayCommand()
to it.
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This is fixed now right @mtijanic ?
from unified.
Actually, no. BootPCWithMessage will no longer crash (obviously), but this still requires a DelayCommand. I think it's best to just fix it in the nwscript side directly - Instead of calling into NWNX immediately, delay a call by 0 seconds so it fires after the current script (which might be a dialog script) is done.
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Related Issues (20)
- NWNX_TWEAKS_* issue on .35 server HOT 13
- Segmentation fault related to AI / Henchman
- NWNXLib::API::Constants::SavingThrowType is missing a a value for "Paralysis" (=20) HOT 3
- NWNX_Events: ON_COMBAT_EXIT does not hook (Must sub to ON_COMBAT_ENTER) HOT 1
- Event on encumbered
- Event for excessive pathfinding instructions
- NWNX_Creature_SetSavingThrowModifier feature request
- Feature request: DM Chooser and Creator windows/data added to nwnx_events
- DAMAGE_TYPE_BASE_WEAPON doesn't propogate if added in ResolveDeathAttackHook HOT 2
- Add 'NWNX_Player_SetBicFileName' HOT 3
- nwnx func quastion HOT 1
- NWNX_Weapon hooks CNWSCreatureStats::GetWeaponFinesse and replaces it, so it ignores baseitem.2da values.
- 'development' folder not working with newest NWNX files? HOT 2
- FEATURE REQUEST: Text Label for NWNX_PLAYER_TIMING_BAR_CUSTOM()
- Core: _ZN7NWNXLib8Platform13GetStackTraceB5cxx11Eh
- NWNX 8193.36-9 (b12b114856) has crashed. Fatal error: Segmentation fault (11). HOT 15
- nwnx_signal_handler should print the nwscript context too
- NWNX_ON_DETECT_ENTER_* Events Get Signaled on Both Enter and Exit
- NWNX_Creature_GetSpecialAbilityCount doesn't count removed abilities (with id = -1) HOT 2
- Feature Request: Add a way to return Number of Inventory Pages a Store/Creature/Container Has
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