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fahimsun avatar fahimsun commented on August 19, 2024 1

@Doraemon167 Can you please share your setup or instruction where KD/KS and (n) normal file will apply to which node? if you can provide picture of your node setup in blender that would be great.

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jmunkberg avatar jmunkberg commented on August 19, 2024

Thanks!
We use a pbr shading model, and I'm not sure that is supported in Meshlab. If you want to just apply the diffuse texture, you could likely try Filters -> Texture -> Set Texture -> Texture file (load mesh/texture_kd.png).

However, that would not directly match the setup in our renderer, where we use kd, ks and a tangent space normal map. You can, e.g., load the mesh in Blender (or any tool of your choice supporting PBR) and map the three textures.

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Doraemon167 avatar Doraemon167 commented on August 19, 2024

Thank you jmunkberg! I solve this problem by Blender, it has a great result!

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Doraemon167 avatar Doraemon167 commented on August 19, 2024

@fahimsun sorry,I'm not very good at using bleder,when I load the mesh, I can see the texture.

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jmunkberg avatar jmunkberg commented on August 19, 2024

@fahimsun See example here #21

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