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ehartNV avatar ehartNV commented on June 18, 2024 1

The error suggests something went wrong with your build or maybe you've got conflicting binary components lying around. We do build and package that branch in automation on a continuous basis.

Generally, I'd recommend:

  1. Closing the solution
  2. Running the generate projects batch file
  3. setting the project config to development editor
  4. doing a rebuild on the UE5 target

This just attempts to make sure you don't have an accidental set of mismatched binaries. I see your build time was brutally long (longer than I'd expect), so I understand that this might be inconvenient.

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mrjimeneprime avatar mrjimeneprime commented on June 18, 2024 1

Closing the solution
Running the generate projects batch file
setting the project config to development editor
doing a rebuild on the UE5 target

I did those steps the first build, I don't see the point in waiting another 17 hours.

build time was brutally long

Only 30 percent of my CPU was being used. Is there a trick to get VS2022 to use 100%? I've looked this up but everyone is always complaining about how VS is using "too much" CPU so I get no answers that help situation. And trying the build NvRTX has been a tedious process so far and I don't even know if the performance gain with RTXDI will be worth it lol.

Can you confirm NvRTX's RTXDI is more than 30% percent faster than the lumen GI in 5.1? I watched the examples video and they compared performance with RTXDI on and off. I would like to know performance in the samples with RTXDI vs the same project with Lumen(High lumen not Epic since Epic targets 30fps).

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ehartNV avatar ehartNV commented on June 18, 2024

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mrjimeneprime avatar mrjimeneprime commented on June 18, 2024

If you say an engine level integration has to be the way then I understand. Is that why rtxdi-plugin 5.0 was worse than lumens performance?. I found the newest version of Lumen(5.2) has 35% decrease in performance which is what I found myself comparing to your RTXDI in your example videos.

I'm taking the decrease in performance up with Epic Games ASAP.

not emissive surfaces

Looking forward to that. I appreciate the vision.
Luckily I finally (just now -17 hours-)compiled your NvRTX branch, compiling was so slow on a 10600k?
Well I appreciate the work and building the branch for us non-engine level devs.

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mrjimeneprime avatar mrjimeneprime commented on June 18, 2024

So I tried to open NvRTX and got this error. https://imgur.com/a/9qltTMT

And the NvRTX fork doesn't have an issue page.

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