Comments (6)
The error suggests something went wrong with your build or maybe you've got conflicting binary components lying around. We do build and package that branch in automation on a continuous basis.
Generally, I'd recommend:
- Closing the solution
- Running the generate projects batch file
- setting the project config to development editor
- doing a rebuild on the UE5 target
This just attempts to make sure you don't have an accidental set of mismatched binaries. I see your build time was brutally long (longer than I'd expect), so I understand that this might be inconvenient.
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Closing the solution
Running the generate projects batch file
setting the project config to development editor
doing a rebuild on the UE5 target
I did those steps the first build, I don't see the point in waiting another 17 hours.
build time was brutally long
Only 30 percent of my CPU was being used. Is there a trick to get VS2022 to use 100%? I've looked this up but everyone is always complaining about how VS is using "too much" CPU so I get no answers that help situation. And trying the build NvRTX has been a tedious process so far and I don't even know if the performance gain with RTXDI will be worth it lol.
Can you confirm NvRTX's RTXDI is more than 30% percent faster than the lumen GI in 5.1? I watched the examples video and they compared performance with RTXDI on and off. I would like to know performance in the samples with RTXDI vs the same project with Lumen(High lumen not Epic since Epic targets 30fps).
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If you say an engine level integration has to be the way then I understand. Is that why rtxdi-plugin 5.0 was worse than lumens performance?. I found the newest version of Lumen(5.2) has 35% decrease in performance which is what I found myself comparing to your RTXDI in your example videos.
I'm taking the decrease in performance up with Epic Games ASAP.
not emissive surfaces
Looking forward to that. I appreciate the vision.
Luckily I finally (just now -17 hours-)compiled your NvRTX branch, compiling was so slow on a 10600k?
Well I appreciate the work and building the branch for us non-engine level devs.
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So I tried to open NvRTX and got this error. https://imgur.com/a/9qltTMT
And the NvRTX fork doesn't have an issue page.
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Related Issues (20)
- Build of rtxdi-sample fails with "unresolved external symbol"s HOT 1
- Fails to start under NSight Graphics on Linux HOT 1
- Errors compiling ShaderMaker HOT 3
- CMake " HOT 1
- Ubuntu CMake "No rule to make target" error HOT 1
- Ubuntu build error: cstring header missing HOT 3
- Ubuntu /bin/sh: 1: -nologo: not found HOT 2
- Weird behavior of transparent surfaces HOT 1
- Unbiased + Fused Spatiotemporal combination has rendering artifacts HOT 1
- nvrhi_d3d12 compiled failed HOT 2
- Wrong shaders name make the sample fail to load. HOT 1
- Run update_dependencies.bat, packman error 403 HOT 2
- shaderCompiler multi threading deadlock issue HOT 3
- Integrates with RTXGI? HOT 1
- Can't access submodules HOT 3
- Build errors for rtxdi-sdk HOT 5
- cmake generator fails HOT 1
- error in configure process HOT 1
- [Question] About the rtxdi-sample HOT 3
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