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minecrawler avatar minecrawler commented on May 26, 2024

Tags landed in v0.3.0, which makes it easy to tag entities with the prefab handle. The logic should work like this:

  1. When loading a prefab, generate a UUID as handle (instead of a number). Tag all new entities with the handle and use a way for the tag which makes it distinguishable as a prefab handle
  2. When loading a save or prefab, fill the prefab-cache (world.entityLinks), too
  3. Unloading will work out of the box

For now, storing and loading the actual handle is left to the user. I am open to ideas to make it simpler

from sim-ecs.

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