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minecrawler avatar minecrawler commented on May 26, 2024

Better: set up a worker per system and use the communication channel to sync the data set. Then execute the workers per execution group in the execution pipeline, so that everything inside a group is truely executed in parallel.

Which still asks for a way to sync the components :/

I also wonder how efficient syncing would be, especially for worlds where the groups are small, but there is plenty of data to sync.

from sim-ecs.

minecrawler avatar minecrawler commented on May 26, 2024

I think, since 2020Q2 a lo happened and with v0.5.0, a lot of things are in place to come up with a more concrete plan.

  • (generic, automated) serialization support is in place
  • sync-points aid with synchronization and proper schedule planning
  • Bevy released its "Extraction" points architecture in 0.6, which feels doable with sim-ecs 0.5.0 (and better support comes in 0.5.1)

What's left is to create an API for scheduling and syncing multiple worlds easily and still have a certain degree of determinism and overview. Spawning of threads (service workers or process-clusters) should be under the hood, just for the extra comfort!

from sim-ecs.

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