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  • šŸ‘‹ Hi, Iā€™m @nsakhnini
  • šŸ‘€ Iā€™m interested in user interface development, research tools, user-centered work, and visualization tools
  • šŸŒ± Iā€™m currently learning working with Unreal Engine and meta-humans, advance C++ QT development, building end-to-end logging systems, and learning about virtual humans in HCI
  • šŸ’žļø Iā€™m looking to collaborate on virtual humans and visulization projects
  • šŸ“« Reach me @ [email protected]
  • šŸ’» ninasakhnini.dev

Nina Sakhnini's Projects

ephemeral-adaptation icon ephemeral-adaptation

Ephemeral adaptation experiment mockup prepared as a solution for the assignment RS1 for the Spring 2018 CS422 class at UIC. In this experiment, the user use two types of menus: Traditional and Ephemeral. Traditional Menu is the usual menu everyone who deals with computers deals with. Ephemeral Menu is a menu where some of the items appear before the others based on recent and the frequency of items. In the experiement, the time between the appearance of first item and last item in a menu is 500ms (1/2 second). In the experiment, the user does 8 practice trials and 126 actual trials for each menu.

metahuman icon metahuman

This Unreal Engine sample project demonstrates how to bring Epic Games' MetaHuman digital characters to life using the Amazon Polly text-to-speech service from AWS. Use this project as a starting point for creating your own Unreal Engine applications that leverage Amazon Polly to give voice to your MetaHumans.

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