Comments (3)
For reference: extra memory usage is 3680 bytes/entity, or about 2.8MB total, per port. There might be a small amount on top of that but the per-entity data is the bulk of it.
There is a //FIXME comment to get that number down, as some fields are only for markers/items/players respectively, but that's what it is at the moment.
The extra CPU usage would be when bots are enabled, as the bounding boxes around markers are increased, and items fire trigger events, even if they have been taken... again it's not much if it's a duel but you notice it in a 4v4 or higher. It might start to be enough to affect other ports on the same server, especially on a VPS.
I'd say leave bots support removed for the moment, or include but as a separate qwprogs-bots.so, that the admin could easily rename and use if they wanted to.
from server-linux.
I guess we could leave bots in and put an option to enable them in the install script (with default value off in case people install in non-interactive mode). The toggle would rename the qwprogs.so if an additional qwprogs-bots.so exists.
from server-linux.
I added included three qwprogs files:
qwprogs-bots-enabled.so/dll
qwprogs-bots-disabled.so/dll
qwprogs.so <-- same as qwprogs-bots-disabled.so/dll
I have an install script step to enable/disable in a branch but haven't merged it yet so for now people will have to do it manually.
from server-linux.
Related Issues (20)
- Script not exited when screen not found HOT 1
- update_configs.sh: remove bots and race dirs before moving new ones
- Incorrect line endings in addons install scripts HOT 1
- Addon install scripts points to sourceforge nquake.ini HOT 1
- update_binaries.sh doesn't include bots enabled/disabled qwprogs.so
- Update maps HOT 6
- QWFWD naming incorrect HOT 2
- add "hostname" to qtv.cfg HOT 1
- addons folder - keep it?
- Address line missing in qtv.cfg
- Existing pwd.cfg prevents start_servers.sh from setting rcon password HOT 1
- add ctf map
- add configs for anni's arena maps
- remove k_teamoverlay from default.cfg
- update maps HOT 1
- Scripts don't support mirrors with https protocol in url
- more options in server configuration
- doesn't obey how many ports selected at installation time, always starts 4 HOT 1
- Server running but can't find in Quake HOT 3
- Use official release builds in update_binaries.sh script
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from server-linux.