Comments (4)
This seems to already be the case when running the scripts in docker mode, so i'll just go ahead and make the changes for the non-docker script execution as well.
from server-linux.
For the scripts the following files were deleted in the distfiles in order to generate proper scripts on first start_servers.sh execution after installation (they came default with the old style while() scripts instead of the screen version introduced in #4 ):
sv-gpl.zip
/run/qtv.sh
/run/qwfwd.sh
from server-linux.
This gets a bit weird when adding for example an additional FFA port after initial installation as the autogenerated portx.cfg and portx.sh can then get out of sync when the 27500 port gets assigned port1.cfg due to its low number.
from server-linux.
Possible workaround to last issue might be to name the scripts and configs port_<port>.cfg instead of port_<counter>.cfg?
from server-linux.
Related Issues (20)
- update_configs.sh: remove bots and race dirs before moving new ones
- Incorrect line endings in addons install scripts HOT 1
- Addon install scripts points to sourceforge nquake.ini HOT 1
- update_binaries.sh doesn't include bots enabled/disabled qwprogs.so
- Update maps HOT 6
- QWFWD naming incorrect HOT 2
- add "hostname" to qtv.cfg HOT 1
- addons folder - keep it?
- Address line missing in qtv.cfg
- Existing pwd.cfg prevents start_servers.sh from setting rcon password HOT 1
- add ctf map
- add configs for anni's arena maps
- remove k_teamoverlay from default.cfg
- update maps HOT 1
- Scripts don't support mirrors with https protocol in url
- more options in server configuration
- doesn't obey how many ports selected at installation time, always starts 4 HOT 1
- Server running but can't find in Quake HOT 3
- Use official release builds in update_binaries.sh script
- Does not work on Ubuntu Server 24.04 - no sockets found in screen. HOT 5
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from server-linux.