Comments (2)
Yeah, agreed that the old one is nicer
the reason it was changed was apparently because people wanted something more faithful to the original, tho that one is still far from the vanilla one :/
it also doesnt make sense to keep the simple items but not use those same icons on the hud.
Ive got a WIP updated version of that hud, which shows the correct player colours for the scores, and has things like runes for ctf and itemsclock for spectating:
Ive also made matching kill tracker icons to go with it (always bothered me that the nailguns' colours were flipped in the tracker)
I'll upload this to gfx.quakeworld.nu at some point, but it would be nice to include it in nquake too.
from distfiles.
I have now done the following:
- Reverted the HUD
- Added Zigg's HUD changes (adapted the score diff element to show minus sign for negatives though and be slightly bigger)
- Added new tracker images
Default HUD now looks as below:
from distfiles.
Related Issues (13)
- Update default textures (supplied by Hemostick)
- nQuakesv: enabling bots crashes server on Windows HOT 1
- hud_speed_item_opacity defaults to 0
- add locs to sv-maps.zip HOT 1
- skins/base.png incorrect RGB profile
- maphub_v1 is not included in nQuake
- way of editing .cfg files using the github text editor
- ezquake crash on macosx HOT 3
- Quick installers don't work (can't download qsw106 over http) HOT 4
- BUG: Textures problem HOT 3
- pent + ring face image is incorrect
- no more assets available, nquake installer not working HOT 1
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from distfiles.