Related Issues (20)
- Running the physics on a Windows Form application, timestep and other problems HOT 1
- Missing ConvexDecomposition.obj and other compile issues HOT 2
- How to support kinematic bodies HOT 1
- collider with high speed can penetrate the collider
- Dont Go Through Things
- Incorrect normals calculations in DrawStuffOtk.cs (I've fixed it and included the fix in this Issue) HOT 2
- Anyway to freeze rotations? HOT 1
- What is "not complete" about the 2D port? HOT 1
- No height-field? HOT 1
- When are you going to add the speculative contacts? HOT 1
- Is running CollisionSystemPersistentSAP.DirtySortAxis on all three axis really need? HOT 2
- Project abandoned? HOT 5
- Is it possible to Save/Load world state? HOT 1
- Jitter dimensions Vs Unity dimensions HOT 1
- Can't draw Compound Body HOT 1
- how to run the Demo
- Raycast not going further then half a meter. HOT 1
- get collisions from RigidBody HOT 2
- How do I scale the shape of a rigid body?
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