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nkliuhui's Projects

apollo icon apollo

An open autonomous driving platform

camvox icon camvox

[ICRA2021] A low-cost SLAM system based on camera and Livox lidar.

cil-slam icon cil-slam

An unfinished camera-imu-lidar tightly coupled simultaneous localization and mapping system.

dbscan icon dbscan

C++ implementation of DBSCAN clustering algorithm

demo_lidar icon demo_lidar

Depth Enhanced Monocular Odometry (camera and lidar version)

dm-vio icon dm-vio

Source code for the paper DM-VIO: Delayed Marginalization Visual-Inertial Odometry

fast_lio icon fast_lio

A computationally efficient and robust LiDAR-inertial odometry (LIO) package

faster-lio icon faster-lio

Faster-LIO: Lightweight Tightly Coupled Lidar-inertial Odometry using Parallel Sparse Incremental Voxels

gpsd_pps icon gpsd_pps

NTP time with GPSD and PPS-enabled GPS device

graphgnsslib icon graphgnsslib

An Open-source Package for GNSS Positioning and Real-time Kinematic Using Factor Graph Optimization

imu_x_fusion icon imu_x_fusion

IMU + X(GNSS, 6DoF Odom) Loosely-Coupled Fusion Localization based on EKF(ESKF, IEKF), UKF(UKF, JUKF, SVD-UKF) and MAP

larvio icon larvio

A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.

lili-om icon lili-om

代码模块&效果LiLi-OM is a tightly-coupled, keyframe-based LiDAR-inertial odometry and mapping system for both solid-state-LiDAR and conventional LiDARs.

livox_camera_calib icon livox_camera_calib

This repository is used for automatic calibration between high resolution LiDAR and camera in targetless scenes.

lvi-sam icon lvi-sam

(当作工程应用应该还是可以的。。。)LVI-SAM: Tightly-coupled Lidar-Visual-Inertial Odometry via Smoothing and Mapping

m2dgr icon m2dgr

M2DGR: a Multi-modal and Multi-scenario Dataset for Ground Robots

velo2cam_gazebo icon velo2cam_gazebo

Repository including Gazebo models, plugins and worlds to test calibration algorithms for Lidar-camera setups.

vio-doc icon vio-doc

主流VIO论文推导及代码解析

volumetric-cloud icon volumetric-cloud

A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds

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