Comments (2)
I made the change in the animation pipeline where I thought the problem was.
However, they didn't fix this issue.
The next most probable cause is the procedural reader reading in version
mismatched files.
Original comment by [email protected]
on 23 Dec 2011 at 3:55
from lolmodelviewer.
This issue is about a year old. The code base has changed so much since then
this issue is no longer relevant.
Original comment by [email protected]
on 10 Oct 2012 at 6:31
- Changed state: Done
from lolmodelviewer.
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