Comments (7)
How would you get the base for all items, manually setting them?
from iconomy.
That's the beauty of it. You set the starting price for all commodities at (say) 100 per item. In order to get coins, people sell dirt. For a while, that works great - dirt is easy to get and you get a lot of coins from it. But the price for dirt tanks real fast, until the store is buying it for 1 coin each. But hey, that's okay, cobblestone is still giving up lots of coin per item. So you sell cobblestone to get coin, until the price for cobble tanks.
Then, they take all that coin and buy expensive, desirable stuff. Diamonds, picks, brick. The prices for those correspondingly rise.
Over time, prices will reflect demand.
If something becomes more valuable, the price will rise until the price reflects the value. If something becomes less valuable, people will sell them to gain coins.
That's the theory anyway. The exact numbers would require some fiddling to get right, and you'd want to start certain things off higher than others, and maybe change around stack sizes. But I think the basic idea is sound. We could even share around our market value databases with new players to get them started with reasonable prices.
from iconomy.
inventory-based price setting would be good, too - in that case, the price is set by the stock on hand according to a certain formula. some variant on 1/x^2, so that the price goes to infinity as stock approaches zero and approaches one as the quantity approaches infinity. You'd want to set a min and max-price though, so if there's zero stock, the price is at a particular value per item.
from iconomy.
anyway - throwing out ideas, don't feel obligated! If something excites you and you think "yeah, that's awesome", or if you have a better idea, speak up.
from iconomy.
I'm not quite sure on an equation for it, I want to add it however.
from iconomy.
More and more I'm thinking that simply having long-term auctions, and letting players set their own prices, is the way to go.
from iconomy.
This, is an excellent idea! I tried very hard to create the static "shop" price list based upon what items were easiest to come by and all that. Took me a long time and it turned out horrible.
An always changing database would be awesome. It would reflect what the stock market does naturally actually. I do agree with Nijikokun as the equasion would be tough to figure out.
Perhaps something static, like for ever 100 sold, decrease the value by 1, and every 100 bought increase value by 1?
from iconomy.
Related Issues (20)
- Nobody can stock signs. HOT 1
- I cannot get /shop or /auction to work only /money
- Shop border HOT 2
- Stock goes missing after adding extra
- Unable to load plugin on non-sun JVM
- purchasing from local shop not reducing stock
- Shop owner can't receive what thay sold from their shop HOT 1
- Addon/Plugin help HOT 1
- Shop Owners do not get income from purchases in their shop, even if taxes are set. HOT 1
- Sign shop problem
- Cannot allow more shops.
- Only Admin iCononmy HOT 2
- Selling items gives no money? HOT 1
- Selling items gives no money?
- Settings.properties increasing size DRAMATICALLY
- Icshop New at this please help!
- /shop list function not working HOT 1
- /sell command not working. HOT 1
- can only put so many chest to sell
- Error on /money
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from iconomy.