Nico's Projects
Prototype for a 2d grid based game in Godot with A* pathfinding
Portfolio theme with blog
Data-oriented and data-driven game engine written in Rust
Advent of Code 2019 Implementation in Haskell.
Advent of Code 2020 solutions, written in Rust.
Advent of Code 2021 in ReScript
Advent of Code 2022
AquaDroid app reminds you to drink water and tracks your water intake habit.
Convert strings to morse code and display them with digitalWrite.
Automated billing service for Altemista Cloud
cargo-chef + trunk docker image for rust wasm frontend builds
Rust library to interact with CloudEvents
An Elm library for computational geometry
A demo elm app visualizing the capabilities of github.com/nicmr/compgeo
⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
Go SDK for 1Password Connect
An eudcational discord bot that teaches users about Heroes of the Storm, a game by Blizzard Entertainment.
Extremely easy-to-use conrod API. GUI interactions are invoked via simple function calls instead of an event-driven approach. Early WIP.
Menu for Elm apps. Suitable for all sorts of autocompletes.
Code generator for Elm type serialization/deserialization. WIP.
Rust network audio player and web client using actix and crossbeam multithreading, websockets, libvlc, and an Elm frontend.
Android frontend for the fidelitas network music player
Godot Engine official documentation
A game platform developed for our web dev class
A gentle, declarative pacman wrapper for Arch Linux
A simple build and depenency manager for Java, inspired by Rust's cargo and node's npm.
Your window into the Elastic Stack
Kubectl plugin managing sessions
A more powerful alternative to kubectx and kubens