Comments (5)
@frnsys definitely! This was actively used in a MMORPG with many objects requiring pathfinding.
from patroljs.
oh amazing! Do you have a snippet example? I will double check to see if there's one available too.
from patroljs.
I'm not sure I understand your question. A snippet to avoid colliding with each other?
To be clear, this library does not come with such features but it does not prevent you from implementing such code that would run in parallel with PatrolJS.
from patroljs.
oh by "support" I was asking if that kind of functionality was included with the library - but thank you anyways, it's fantastic and very helpful nonetheless :)
from patroljs.
Great to hear! Thanks :)
from patroljs.
Related Issues (10)
- using PatrolJS for player control HOT 5
- How to add nodes in straight path?
- Broken Link
- Using PatrolJS with multiple navmeshes HOT 3
- Doesn't handle bends in vertical axis properly. HOT 3
- Checking 'typeof module' not an ideal way to detect Node.js HOT 1
- (FYI) Working on some updates in a fork HOT 2
- Same on Obj HOT 3
- Is there a support for composite navmeshes? HOT 1
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