Comments (5)
Yes, I also reproduced this problem on the test. Well, after researching this, the problem seems to be just in the logic of anti-money hack: As it is associated with anti-weapon cheats (purchase in ammunation) and tuning (purchases in tuning garages), so then there is need for it to be performed in OnPlayerUpdate.
But if this anti-cheat was would in the timer, the money most likely would have time to synchronize and new amount would have time to apply to the client before it is overwritten by the previous one...
So I'm still thinking about the best solution to this problem, but for now, I advise to use your own money system on the server (which also gives anti-money hack)
from nex-ac.
Well good luck,
Thank you,
rt-2
from nex-ac.
This bug is still active isn't it?
from nex-ac.
Actually isn't :)
Sorry for closing this issue before new version was released, but this bug is fixed in v1.9.27 so you can test it yourself even just now.
from nex-ac.
Alrighty will test that too
Thank you,
rt-2
from nex-ac.
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from nex-ac.