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nefarius avatar nefarius commented on May 27, 2024 4

Found it. DS4Windows checks if a detected controller is a virtual device to exclude them from detection and it so happens that the current check now also triggers on the DS3:

image

The check basically tries to read the "UI number" device property and assumes it's a virtual device if the value is populated.

Thinking on what's the best way to fix this, IMHO the detection in DS4Windows should be patched since this check method is very brittle to begin with. More to come.

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nefarius avatar nefarius commented on May 27, 2024 4

The fix has been merged into DS4Windows 🥳 Now we wait for a new release ☕

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nefarius avatar nefarius commented on May 27, 2024 1

A fixed version has been released.

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nefarius avatar nefarius commented on May 27, 2024

@Kanuan is 04:98:F3:91:3F:CE the MAC address of the controller you tested with? Can you please confirm, thanks.

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Kanuan avatar Kanuan commented on May 27, 2024

yes

image

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nefarius avatar nefarius commented on May 27, 2024

What an odd issue indeed, I have fixed the Device ID format in my local test build but it still doesn't work 🤔

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nefarius avatar nefarius commented on May 27, 2024

I'll focus on the crash-relevant fixes and then come back to this once I have a new production signed copy I can then debug directly with DS4Windows.

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nefarius avatar nefarius commented on May 27, 2024

Success!

image

Preparing PR.

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