Comments (1)
End goal is to have an SDK project that abstracts away all the heavy lifting. One thing I don't like is that the submodule imports the props too.
Can the source be split into src and external dirs? That way we can put the directory.build.targets code into src and it will only affect the built code.
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Related Issues (20)
- Nebula does not work with 0.10.x HOT 10
- Sync the new StorageComponent.SetFilter(int,int)
- Unsynchronized counter for PLS and ILS leads to accidental linking HOT 1
- BepInEx Version HOT 1
- Nebula not compatible with version 0.10.28.x HOT 1
- Is there any chance this project will evolve into a decoupled server? HOT 2
- Unable to launch the game properly! HOT 2
- Whether to consider compatibility with dark fog? HOT 1
- The effect of turning on sandbox mode will be retained in the branch of Black Mist Online HOT 5
- Dark Fog bug HOT 5
- Planetary Shield can't stop the Dark Fog Repeater from landing HOT 7
- The threat percentage of client players cannot be displayed correctly HOT 2
- [Headless] newgame HOT 3
- When connected player is attacked the shield of host player is also reduced
- Discord Activity not starting (Cracked Game Version) HOT 1
- can't setup headless server HOT 1
- Mod not compatible with new update HOT 4
- [Headless] The host seems unaware of clients threat generation. HOT 2
- Error when loading the save games HOT 5
- Thread percentage of clients stays at zero
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