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hubastard avatar hubastard commented on July 30, 2024

@sp00ktober We will need to test it again while being 3 players, I think that it was related to the desync issue that I fixed aeb063e

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hubastard avatar hubastard commented on July 30, 2024

Ok no, the issue is still there. I've been able to replicate it with 2 local clients + the host. But I was only able to do it with a client not the host.

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Baldie-dev avatar Baldie-dev commented on July 30, 2024

I am checking it now :)

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Baldie-dev avatar Baldie-dev commented on July 30, 2024

Hmm, i have ordered additional RAM :D 3rd instance is crashing with out of memory errors.
But I am not able to reproduce it with client and host alone :( the stack level 3 should be base without any research techs unlocked. I am not sure how it can increase on its own :(

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Baldie-dev avatar Baldie-dev commented on July 30, 2024

It is constant "labLevel" in GameHistoryData object, that is being synced by import/export functionality. Hmmm

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hubastard avatar hubastard commented on July 30, 2024

In my test it took a maybe a minute of building / destroying before I was able to reproduce the issue. When the issue occurred, I was building 2 stacks at the same time alternating the building from one tower to the other. Once it "broke" it was causing the issue 100% of the time. But it took some time before

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hubastard avatar hubastard commented on July 30, 2024

I'll try to reproduce the issue and make a video, maybe its a vanilla bug

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Baldie-dev avatar Baldie-dev commented on July 30, 2024

I think there will be some external factor to it. I was trying multiple combinations of destroying and building new levels from different clients and host, but no luck with reproducing it. I will check it from the code point of view, how this can happens:
image

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hubastard avatar hubastard commented on July 30, 2024

Was finally able to replicate this on video: video on youtube

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Baldie-dev avatar Baldie-dev commented on July 30, 2024

This should be fixed now :) After we do another test, we can close it.

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