Comments (2)
Generating Demo Tileset
- Generate site tilesets using landform
- Convert b3dm files to gltb
- Use gltf-transform to gltf with separate textures
- Rename textures and place in separate folder
from 3dtilesrendererjs.
Turns out the PDS images for roughness, etc are not RGB images so they need to be processed from their encoded values to an RGB image.
Plan
- Use GUN [0-5] mapped to [0-1]
- Display SLP [0-64] or SMG [0-1]
Image Options
- 'TDR'
- 'XYZ' - position in site frame
- 'XYR' - position in rover nav frame
- 'XYM' - position in site frame, masked
- 'XRZ'
- 'XRR'
- 'UVW' - surface normal
- 'UVS' - surface normal for slope calc
- 'SRD' - slope radial direction
- 'SNT'
- * 'SMG' - slope magnitude
- * 'SLP' - slope
- 'SHD' - slope heading
- 'RZS' - scaled radiance
- 'RNR'
- 'RNG' - range from camera
- 'RAS'
- 'RAF'
- 'RAD' - radiance
- 'MXY'
- 'MDS'
- 'IDX'
- 'IDM'
- 'DSR' - stereo disparity raw
- 'DSP' - stereo disparity final
- 'DFF'
- 'CWS'
- 'CWG'
- 'RUS' - surface roughness for stabilizer, coring
- * 'RUF' - general roughness
- * 'RUC' - surface curvature for drill
- * 'GUN' - goodness overall (section 10.3)
- * 'GUC' - goodness overall for coring
- * 'GUA' - goodness for abrading
- * 'GSR' - goodness combined for surface roughness
- * 'GRN' - goodness for reachability of natural surface tools
- * 'GRC' - goodness for reachability for coring tools
- * 'GRA' - goodness reachability for abrading tools
- * 'ARK' - arm reachability
- 'FDR'
from 3dtilesrendererjs.
Related Issues (20)
- GlobeControls: Initial rotation provided by controls is incorrect
- GlobeControls: Globe breaks / disappears when zooming in with ortho camera
- FadeTilesPlugin: Root tiles will fade in when fade root option is false
- GlobeControls: use quaternion to book keep drag inertia
- GlobeControls: Rotation can become tilted on load
- src/base/TilesRendererBase.d.ts is missing type declaration for registerPlugin function HOT 2
- EnvironmentControls: Remove the need to call "update" if damping isn't used
- ClosestPointToPoint: Optimization by keeping stack sorted by distance
- GlobeControls: more tilting
- Ellipsoid: Consider adding flag for target frame to az el functions
- Support single-file packaging format spec `.3dtiles` or `.3tz` HOT 6
- TilesRenderer: Queue tiles across tile sets using LRUCache
- LRUCache: Too many tiles are unloaded when cache byte limit is hit
- ImplicitTiling looping request HOT 5
- DebugTilesRenderer: Add support for displaying parent bounds
- GoogleCloudAuthPlugin, CesiumIonAuthPlugin: Optionally auto refresh token when it expires HOT 2
- Couldn't load ktx2 texture HOT 9
- GlobeControls: Document why camera far is set to horizonDist * 3
- Request for Project Use Cases HOT 2
- `clock.getDelta()` sometimes returns `0` which leads to division by `0` issues HOT 3
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from 3dtilesrendererjs.