Related Issues (20)
- Allow for only loading tiles within a region
- Assertion is logged for 1.1 asset version HOT 6
- Add a "BatchedTilesRenderer" experiment HOT 1
- When should we call the “disposeTile” method HOT 3
- Add 3D model on the ground of Google Tiles HOT 3
- load and unload cesium ion assets when camera is away. HOT 4
- Why raycastTraverse use `Object.getPrototypeOf(c).raycast`? HOT 6
- Optimize Raycast path slower due to three.js overhead
- Consider derivative class that uses / enables use of BatchedMesh
- Can it be used in React-three-fiber HOT 4
- Cesium ion 1.1 tiles data rendering issue. HOT 1
- Log / throw an error when a required extension / features are not supported
- Adjust the three.js tile parsing function, parsing load index, and preprocessing content to be managed by the base tiles renderer HOT 1
- Add a debug color indicating load order
- Prioritize loading tiles near the center of the screen
- Change callbacks to use addEventListener HOT 1
- Add an example demonstrating how to use with MapboxGL HOT 5
- Tiles are traversed and queued in depth-first order causing shallow tiles to not load when cache is full HOT 2
- Calling "dispose" does not necessarily guarantee that tiles group has all tiles removed
- Fading Tiles Renderer can induce flickering HOT 1
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from 3dtilesrendererjs.