Comments (5)
I will make a method ElevatedRespondAsync
that does not sanitize input, and a method SafeRespondAsync
that does (Same thing with SendMessage). Much like in Rust, er, the game Rust, usage should be explicitly declared. The regular methods should not be used in future.
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- Timer data (e.g. reminder messages)
from modcore.
Make an overload for ctx.RespondAsync that escapes mentions when the user isn't trusted
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No, not yet.
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Fixed by 6ba1c37
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Related Issues (20)
- Multiple starboards HOT 2
- OCR for translations
- Ticketing system
- Role menus
- Improved protection features
- Implement data retention period
- [V3] Whitelisted features
- Server blacklist feature
- ModCore v3 slash commands can not use reserved keywords
- ModCore v2: /level leaderboard "levels is disabled" message is not ephemeral
- v2: jump link embed profile pic broken when not animated
- v2: add button to remove jump link embed (maybe something uid based?)
- v3: Mastodon Verification
- v2 and v3: Server blacklist
- Diff algorithm for tags HOT 1
- Localization System for v3
- Consider Garnet as a Redis alternative
- Job system HOT 2
- Jump link generator based on relative time
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