NCoder's Projects
A game engine made as part of the Kohi Game Engine series on YouTube, where we make a game engine from the ground up using C and Vulkan.
Metal graphic api ported to C++ with CMake build system
A tiny framework for static web development
NCoder's Game Engine Learning Aimed C++ Library
a simple terminal based text editor
NCoder's Learning Aimed C++ Math Library
NCoder's Learning Aimed C++ Render Engine
NCoder's Learning Aimed C++ Render Hardware Interface Library
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
NCoder's Learning Aimed C++ Surface Library
NCoder's Learning Aimed C++ Task System Library
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
my own smart pointer implementation