Mar Zandvliet's Projects
Figuring out how to write automatic differentiation in C#/Unity/Burst, for machine learning and simulation purposes.
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
Toy project for experimenting with the Azure Kinect
Bezier De Casteljau curves
I try some physics engine stuff in Burst
Toying with some rendering algorithms on the cpu
2014-era Java Bitstamp Trading Platform
Messing around with Compute Shaders and possibly the new Job System later
Python 3 solutions to Cryptopals challenges
Short projects with some students at ArtEZ University, using 3D Scanned Data & Unity Animation Rigging
Quick example of how you can create your own Unity packages for sharing code between projects
Can you use F# to write Burst jobs and ECS code in Unity?
2D fluid simulation in Unity
A way to play Quake with Motion Controls
My playground for machine learning in Unity
Some tools for managing and cleaning my personal Obsidian knowledge database
Toying with Processing.org, exporting SVG files
Proof of concept Rainworld Mod Loader
A fork of the official Oculus Rift SDK with custom features & fixes
A custom profiler for Unity3d
Butchered version of https://github.com/kimsama/Unity3D-Raven for use with Unity 5.x
A prototype for Volo Airsport multiplayer networking code, done in 2016 with Frank Versnel.
A Simple Software Renderer in Rust + SDL
Playing with DistanceField Raymarching as Post Effect in Unity3d
Quickly speed through television show episodes with subtitles to tag in character names or other meta data
First steps using Sympy to work out mathematical problems