Comments (1)
One problem that could happen is the if
block modifying the variable that was tested, eg. if the test was tvar example matches 10
and the if statement changes it to a different value. This would cause both the if
and else
blocks' code to be run.
A potential solution could be either to create a variable per statement to store the result of the test, or to have one objective with multiple "players" that store the result of each if statement.
Something like this:
# only run for the first if statement created
scoreboard objectives add if_results_abcd
# for each if statement
execute if score example matches ..9 run scoreboard players set --databind-abcd if_results_abcd 1
execute unless score example matches ..9 run scoreboard players set --databind-abcd if_results_abcd 0
Could prevent both blocks from being run.
Using one objective might cause issues related to properly detecting when an if statement is run, since the compiler would need a place to create the if statement objective. One solution could be to create an mcfunction tagged with load
that only contains the line to create the objective.
I'll open a PR to do this when I get a chance.
from databind.
Related Issues (20)
- Allow Databind to work with existing tags
- Change `vars.ini` to `vars.toml`
- Change how if/else statements and while loops work HOT 1
- Add preprocessor if statements
- Fix CRLF problems HOT 1
- Add for loops with `vars.toml`
- Make tests properly use `--release` flag
- Unable to compile modulus scoreboard operation
- sbop does not output valid mcfunction
- [Suggestion] More helpful error messages
- Change project to a library with a binary file
- Improve build output
- Allow function definitions with slashes HOT 1
- Subdir function tags overwriting/being overwritten
- Can't tag functions if project name contains `functions` HOT 1
- API Rewrite - Wait For #144
- Weird parsing bug related to functions
- Add option to create local variables
- Add config option to change var scoreboard
- Store variables on the same scoreboard
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