Comments (3)
Are you setting the player responsible for calling setPedEnterVehicle to dimension 50 on the server as well? If not, that's intended behavior as you are not the syncer of the ped nor vehicle in the eyes of the server.
from mtasa-blue.
Are you setting the player responsible for calling setPedEnterVehicle to dimension 50 on the server as well? If not, that's intended behavior as you are not the syncer of the ped nor vehicle in the eyes of the server.
I give the same dimension to all elements, but the process is triggered only at 0.
I tried with the code given on the wiki and the same problem persists.
from mtasa-blue.
Are you setting the player responsible for calling setPedEnterVehicle to dimension 50 on the server as well? If not, that's intended behavior as you are not the syncer of the ped nor vehicle in the eyes of the server.
I give the same dimension to all elements, but the process is triggered only at 0.
I tried with the code given on the wiki and the same problem persists.
In your video you only set the dimension of the player to 50 on the client. Thus, they will fail the check on the server that makes them the syncer. Intended behavior, change the dimension of the player on the server.
from mtasa-blue.
Related Issues (20)
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